#pragma once

#include "CFrame.h"
#include <windows.h>
using namespace std;
#include <string>
using std::string;
#include <vector>

class CAnimation
{
private:
	string m_szName;
	vector<CFrame*> m_vFrames;
	int m_nImageID;
	bool m_bIsLooping;

public:
	CAnimation(void);
	~CAnimation(void);

	int GetImageID() {return m_nImageID;}
	bool GetLooping() {return m_bIsLooping;}

	void SetImageID(int nID) {m_nImageID = nID;}
	void SetLooping(bool bIsLooping) {m_bIsLooping = bIsLooping;}
};
